Total xp gained with feeding until prized food cost (strawberry=18 coins for 10 feed) Horses (saddles drops only by feeding prized horses) Part 2 - Production (= what animals drops after feeding) Note 3: the list is not complete now, working on more. also are +1 or +2 extra drops (only on base drops) possible (most animals). Note 2: products = base drop, "random drop" = not everytime. Note: no FB-only animals, data may change anytime on zynga updates! prized animals gives all 18H xp and a special product (fine saddle, swiss cheese, truffle, goat cheese, fine fleece, fine wool, brown egg) Horses: saddles only available with prized animals prized animals on blue ribbon mastered breeds give special product +1, seasonal animals +2 the Fertilizers aren't fixed actually, i'll wait more to make new data, it looks like the new fertilizer droprate will stay lower than before fertilizer drop rate decreased in all breeds, i'm running new counts (milk, cheese, wool seems to be the same) first Pig is here, second Pig in store, already third pig (quest reward). Part 4 - Animal Mastery - Ribbons (click on title) Once those are mastered the quest system kicks in, and familiarity there helps the player to adapt to the event system that adds special missions and rewards.*** NEW changes on prized animals (Jan 2013) *** Once the basic crop planting, tending, and harvesting skills are acquired the game then adds additional resources in the form of crop-producing trees, and then farm animals. In the main series you begin by laying the crop squares - as many as the available land will hold up to whatever the limit is for the size of farm you have, and then plant either the seeds you can afford or the seeds required for the quest you are working - whichever applies the most. While Country Escape is not really part of the main game series, it helps to understand the basic goals and game play mechanics of the main series to appreciate just how subtle the design is for this new addition. When the original Farmville was first introduced to gamers via the game section on Facebook it instantly caught on - largely because it offered a combination of instant gratification and a complex task-based progression.
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